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AI Insights · Timothy · April 2022

Top 5 Casual Games Performance in Austria: Q1 2022

A detailed look at the performance of the top 5 casual games in Austria for Q1 2022, including download, revenue, and active user trends.

Top 5 Casual Games Performance in Austria: Q1 2022

Throughout the first quarter of 2022, the top 5 casual games in Austria demonstrated varied performance across downloads, revenue, and active user metrics. Here’s a closer look at how each game fared during this period.

Subway Surfers from Sybo Games ApS experienced fluctuating weekly revenue, starting at approximately $1.7K at the end of December and closing the quarter at around $746. Weekly downloads showed a gradual increase from 6.4K in late February to about 8.1K by the end of March. The game maintained a strong active user base, peaking at roughly 148K in early February and ending the quarter at around 142K.

Fishdom by Playrix saw significant weekly revenue, peaking at nearly $97K in the first week of January and stabilizing around $74K by the end of March. Downloads for Fishdom varied, with a notable increase from 7.7K in mid-February to approximately 9.5K in the third week of March. Active users followed a similar trend, starting at about 33K and reaching a high of around 41K by the end of the quarter.

Match Masters ‎- PvP Match 3 from Candivore LTD showed a consistent increase in weekly revenue, beginning at $9.2K and increasing to around $12K by the end of March. Downloads peaked significantly at approximately 13.6K in mid-January but saw a decline to about 1.3K by the end of the quarter. Active users also saw a peak in mid-January at around 29K, before dropping to approximately 18K by the end of March.

Hay Day from Supercell reported varied weekly revenue, starting at $65K at the end of December, reaching a high of $72K at the end of January, and ending the quarter at around $59K. Weekly downloads remained relatively stable, fluctuating between 4K and 6K. Active users demonstrated a strong upward trend, from approximately 131K at the end of December to around 216K by the end of March.

Blockudoku - Block Puzzle by Easybrain Ltd showed modest weekly revenue, starting at $146 and ending the quarter at $74. Downloads varied throughout the quarter, peaking at around 6.8K at the end of December and seeing a notable increase to approximately 5K by the end of March. The game maintained a steady active user base, starting at around 49K and ending the quarter at roughly the same level.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022